A Relaxed Fantasy Roleplay
 
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Character Creation

 
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Character Applications

Please Submit your character applications here!
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Creation Info

Any info pertaining to character creation will be found here.
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Hylotte

 
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Hylotte CastleTown

The Capital city of Hylotte lies here, home of the regal Hylis.
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Urreal

A decently sized Town on the outskirts of Hylotte, acts as a border checkpoint for most people entering Hylotte thus it's local culture is very diverse.
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Hylotte Mystic Forest

The expansive forests spanning across Hylotte and even deep into Canilis. Many become lost within it's depths, however the outer edges are generally considered safe, and even frequented by tourists. Still, mushroom hunters and alchemists often bare with the risks of the deep forest.
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Kirodee Village

A village sitting on the base of Hylotte's Shrall Mountains.
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Shrall Mountains

An expansive mountain range sitting around the central parts of Hylotte, often considered dangerous, but still treaded by intrepid explorers anyway.
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Gretta

 
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Granginna

The Capital of the Gretta Kingdom, one of humanity's largest nations.
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Romana

A beautiful port town sitting on the edge of the ocean, one of the most popular destinations for those visiting Gretta, the semi-tropical climate and fauna here make for a lot of interesting sights, and the port provides great trade routes.
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Tertcha

A small town sitting not far from Granginna, a nice place to settle down, though often sees many traders come in, all of them typically heading to Granginna for business.
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Blithis

A town often avoided by all but the shadiest of people, it's streets lined with poor and thieves, it's businesses all run by irreputable dealers, and it's lawmen operate illegally under Gretta's radar. Best avoided by most, often a blimish on Gretta's great nation.
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Saint Yredra Holy City

A city entirely run by Gretta's Churches, a place where those of great faith flock, and those with sinister intentions often try to sneak into, sees decent trade, but nothing incredible.
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Canilis

 
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Denia

The Capital for the Canilis Kingdom, a thriving beautiful place within a forest, home to a majority of the Nekami race.
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Yise

A town located deep within the forests between Hylotte and Canilis, sees a lot of trade from Hylis and Nekami, though those of other races tend to go around the town to the much more popular Denia.
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Oramar

A city within a large clearing of the forests, bright and beautiful, many come here on their way to the capital.
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Tyh Canyons

A land often avoided by most of the nation's residents. A dark passage stretching across Canilis's northern borders, unspeakable monsters roam here. Still, there are some villages in and around it. Those willing to take risks to make their home away from the bigger towns.
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Salamandarine Desert

 
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Sebesa Castle

A Fortress where the Salamandarine live. It is the most strategically valuable spot within the desert, as it houses an Oasis which serves as a constant source of water. It is due to this and the few hardy crops that they have turned Sebesa Castle into a Capital.
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Salamandarine Desert

Much of the Desert that the Salamandarine call home is actually uninhabited. Though small villages due to the lucky find of an Oasis are not unheard of. The simple truth is that the majority of the Desert is uninhabitable; blazing heat by day, and chilling winds by night. It has made the Salamandarine quite hardy, however...
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The Ruins

While Sebesa Castle is the most well known settlement, there was once a city that was even larger. Sadly it is now composed of ancient ruins, no one knows who originally built these once proud structures. But some swear to see ghostly figures. Others say that it's due to the magical power latent there; the Salamandarine swear that an Elemental Spirit lives there, and they believe it to be Gnome.
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The Spirit Temple

The Spirit Temple is a very sacred place to the Salamandarine, though it is not closed to visitors. It is named as such because it once housed the four Elemental Spirits: Sylph, Gnome, Undine, and Salamander. Sadly these proud halls are now vacant, but this doesn't stop the Salamandarine from being dedicated to watching over it...
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Skyhaven

 
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Skypillars

The pillars that reach the sky, many forming around the area below the kingdom itself, many of them having the staircases required to get up to the cities themselves. Many beautiful stops and sights to see before you reach the top.
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Skyhaven City

A large city floating in the sky that makes up the most of the kingdom of Skyhaven. An abundance of different markets and homes alike, with a ton of Dragonewts making this place their origin and their home. Said to be the made as soon as the first Dragonewts came into existence, and they never truly left.
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Primordial Dragon's Roost

The most sacred place of Skyhaven, where the religious beliefs of the Dragonewt reside upon one area... and one being. The Primordial Dragon itself resides here, resting and waiting there as it never leaves. It will remain there for as long as it needs to, being a symbol of a higher power, and an origin for the Dragonewts. The place itself is a large platform where the dragon lays, with structures surrounding and at the entrance, where the Priests and Priestesses live as they worship and give aid to the Primordial Dragon religiously.
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Dark Dungeon

 
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Deep Cavern

Located deep underground, the Orgre race's Capital is dark, damp, and above all hostile to any not of their kind.
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Grage

The town that acts as a gateway to those looking to enter this fully underground nation, very hostile to all but Orgre at times, caution is advised to those travelling here.
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Wellwater

A village not far outside Deep Cavern, the village leaders secretly take in outsiders and lead them to Goll a more accepting town, as well as warning those of other races heading for Deep Cavern.
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Goll

The town of Goll sits mostly under Dark Dungeon's radars, acting offical, yet being accepting of those not of their race, they work with the leaders of the Wellwater Village to bring people here in secret.
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Blightton

A fortified war-ready town not far from Grage. No outside visitors dare come here, it is often said those that do will not return.
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Felled Lands

 
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Fortress Grespire

A massive fortress left behind by the Titanite Ancestors from long ago, a single building so massive that it has been repurposed into an entire city which acts as the Capital for the Titanite Kingdom.
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Biggra

A village made from the sole home of an unknown Titanite Ancestor. Often accepting of visitors. Though the dreary cold dampness of the place leads to few wanting to visit.
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Sher

A decently sized town made from two ancestral dwellings. The space between that sits outside is their preferred recreational area and provides some contrast from the dreary stone interiors of the town.
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Frostmire

An Ancestral castle that sits on the edge of a cliff, part of it has crumbled away into the land below, yet the part which remains intact makes for a fine town for it's residents.
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Giant's Graveyard

A hostile city where Titanites who are fanatical about their ancestors try to protect these lands from outsiders. They will attack on sight of most non-Titanites, this place is quite sprawling as it makes up the almost unusable ruins of several Ancestral buildings.
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No-man's land

 
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Roads between Kingdoms

Uncontrolled territory between all the kingdoms, many travel these roads, sometimes they can prove dangerous as they are lawless.
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Uncontrolled Forests

Sitting between Hylotte and Canilis are forests that are lawless and dangerous, even more-so than the forests within the kingdoms.
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Bay between Gretta and Felled Lands

A large bay spanning across Gretta and the Felled lands, people often walk the beaches going between the two.
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Afterlife

 
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Heaven

The land of the afterlife where all good souls ascend.
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Hell

A terrible fireplane where those who have done badly in life suffer.
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Judgement Temple

The place where the dead are judged for all they've done in life, they are sent to either Heaven or Hell
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