A Relaxed Fantasy Roleplay |
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| 0 | 0 | | | Any info pertaining to character creation will be found here. Moderator: Staff
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Gretta | Topics | Posts | Last Posts |
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| The Capital of the Gretta Kingdom, one of humanity's largest nations.
| 0 | 0 | | | A beautiful port town sitting on the edge of the ocean, one of the most popular destinations for those visiting Gretta, the semi-tropical climate and fauna here make for a lot of interesting sights, and the port provides great trade routes.
| 0 | 0 | | | A small town sitting not far from Granginna, a nice place to settle down, though often sees many traders come in, all of them typically heading to Granginna for business.
| 0 | 0 | | | A town often avoided by all but the shadiest of people, it's streets lined with poor and thieves, it's businesses all run by irreputable dealers, and it's lawmen operate illegally under Gretta's radar. Best avoided by most, often a blimish on Gretta's great nation.
| 0 | 0 | | | A city entirely run by Gretta's Churches, a place where those of great faith flock, and those with sinister intentions often try to sneak into, sees decent trade, but nothing incredible.
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Salamandarine Desert | Topics | Posts | Last Posts |
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| A Fortress where the Salamandarine live. It is the most strategically valuable spot within the desert, as it houses an Oasis which serves as a constant source of water. It is due to this and the few hardy crops that they have turned Sebesa Castle into a Capital.
| 0 | 0 | | | Much of the Desert that the Salamandarine call home is actually uninhabited. Though small villages due to the lucky find of an Oasis are not unheard of. The simple truth is that the majority of the Desert is uninhabitable; blazing heat by day, and chilling winds by night. It has made the Salamandarine quite hardy, however...
| 0 | 0 | | | While Sebesa Castle is the most well known settlement, there was once a city that was even larger. Sadly it is now composed of ancient ruins, no one knows who originally built these once proud structures. But some swear to see ghostly figures. Others say that it's due to the magical power latent there; the Salamandarine swear that an Elemental Spirit lives there, and they believe it to be Gnome.
| 0 | 0 | | | The Spirit Temple is a very sacred place to the Salamandarine, though it is not closed to visitors. It is named as such because it once housed the four Elemental Spirits: Sylph, Gnome, Undine, and Salamander. Sadly these proud halls are now vacant, but this doesn't stop the Salamandarine from being dedicated to watching over it...
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Skyhaven | Topics | Posts | Last Posts |
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| The pillars that reach the sky, many forming around the area below the kingdom itself, many of them having the staircases required to get up to the cities themselves. Many beautiful stops and sights to see before you reach the top.
| 0 | 0 | | | A large city floating in the sky that makes up the most of the kingdom of Skyhaven. An abundance of different markets and homes alike, with a ton of Dragonewts making this place their origin and their home. Said to be the made as soon as the first Dragonewts came into existence, and they never truly left.
| 0 | 0 | | | The most sacred place of Skyhaven, where the religious beliefs of the Dragonewt reside upon one area... and one being. The Primordial Dragon itself resides here, resting and waiting there as it never leaves. It will remain there for as long as it needs to, being a symbol of a higher power, and an origin for the Dragonewts. The place itself is a large platform where the dragon lays, with structures surrounding and at the entrance, where the Priests and Priestesses live as they worship and give aid to the Primordial Dragon religiously.
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Dark Dungeon | Topics | Posts | Last Posts |
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| Located deep underground, the Orgre race's Capital is dark, damp, and above all hostile to any not of their kind.
| 0 | 0 | | | The town that acts as a gateway to those looking to enter this fully underground nation, very hostile to all but Orgre at times, caution is advised to those travelling here.
| 0 | 0 | | | A village not far outside Deep Cavern, the village leaders secretly take in outsiders and lead them to Goll a more accepting town, as well as warning those of other races heading for Deep Cavern.
| 0 | 0 | | | The town of Goll sits mostly under Dark Dungeon's radars, acting offical, yet being accepting of those not of their race, they work with the leaders of the Wellwater Village to bring people here in secret.
| 0 | 0 | | | A fortified war-ready town not far from Grage. No outside visitors dare come here, it is often said those that do will not return.
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